Kip - Two-Up Cards
- Newt
- May 6
- 2 min read
Updated: May 7
This is a Ken game based on the traditional Australian gambling game of Two-Up.
Following the enthusiastic reception of our Two Down game, we thought we'd explore the possibility of cards bearing all four states of Two-Up.
As a reminder, Two-Up is an iconic Australian game involving flipping two coins into the air from a small wooden paddle called a Kip. There are four possible outcomes, double heads, double tails, head-tail, and tail-head.
We have made this into a set of cards of five types:

The Kip deck consists of 60 cards:
12 double King cards (featuring King George VI)
12 double Kangaroo cards (featuring the bounding kangaroo)
12 split King-Kangaroo cards
12 split Kangaroo-King Cards
12 No Winner cards (featuring an empty circle)
Like our Matching Owls game, Kip assigns different roles to each player:
The Odds Player wins when cards do not match
The Evens Player wins when cards match
In Kip, a match is when cards are either both doubles or both splits. A mismatch includes all other combinations.
This creates the same engaging asymmetrical game-play while featuring imagery familiar to anyone who has held an Australian penny.
How It Works
:
Players are assigned roles as either the Odds Player or Evens Player
Each player is dealt 8 cards
Both players place 4 cards face-down in a north-south orientation
Cards are revealed one pair at a time
No Winner cards neutralize tricks, with special handling for double-neutral situations agreed before the game starts
The player who wins the most tricks wins the round
The player who wins the most rounds is the overall winner
You can buy a set of our Kip cards printed on demand at Make Playing Cards here.
You can learn more about Two-Up at Wikipedia here.
Incidentally, you can use the pack to play Two-Up by removing the no-win cards, and drawing a card at random.
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